An immersive, bioadaptive synthesis system for somatic modulation, guided trance, and sensual transformation.
Signal Type | Description | Purpose |
---|---|---|
EEG (Alpha, Theta, etc.) | Captured via Muse headband (via LSL) | State analysis: relaxation, arousal, trance |
Voluntary Triggers | Blink, jaw clench | Trigger scenes/states |
(Optional) Motion | Head tilt/orientation | Spatial/rhythm modulation (future) |
Module | Function |
---|---|
Signal Ingestor | Receives EEG data via OSC |
State Interpreter | Classifies current physiological/emotional state |
Response Engine | Applies adaptive stimulation strategy |
Mapping Matrix | Translates state into synthesis parameters dynamically |
Band | Frequency Range | Function | Output Target |
---|---|---|---|
Subsonic | 3–20 Hz | Deep infrabass for body resonance | Tactile |
Low-Mid | 20–200 Hz | Pulse, rhythm foundation | Tactile + Audio |
Mid | 200–16kHz | Core tonal and harmonic structure | Headphones/Monitors |
High | 16–20 kHz | Sparkle, anticipation, sensory texture | Headphones |
Ultrasonic (optional) | 20–40+ kHz | Hypersonic ambience | Full-range systems |
Phase | Detected Signals | Induced Stimulation |
---|---|---|
Priming | ↑ Alpha, ↑ Theta | Soft textures, slow pulses, infrabass undulation |
Engagement | ↓ Alpha, ↑ Theta/Beta | Dynamic rhythm, rising complexity, tactile pulses |
Crescendo | Theta spikes, clench/blink | Sonic/tactile climax, wave bursts, body shock |
Dissolution | Stabilization | Ambient diffusion, diminishing tactile, return to softness |