An immersive, bioadaptive synthesis system for somatic modulation, guided trance, and sensual transformation.
| Signal Type | Description | Purpose |
|---|---|---|
| EEG (Alpha, Theta, etc.) | Captured via Muse headband (via LSL) | State analysis: relaxation, arousal, trance |
| Voluntary Triggers | Blink, jaw clench | Trigger scenes/states |
| (Optional) Motion | Head tilt/orientation | Spatial/rhythm modulation (future) |
| Module | Function |
|---|---|
| Signal Ingestor | Receives EEG data via OSC |
| State Interpreter | Classifies current physiological/emotional state |
| Response Engine | Applies adaptive stimulation strategy |
| Mapping Matrix | Translates state into synthesis parameters dynamically |
| Band | Frequency Range | Function | Output Target |
|---|---|---|---|
| Subsonic | 3–20 Hz | Deep infrabass for body resonance | Tactile |
| Low-Mid | 20–200 Hz | Pulse, rhythm foundation | Tactile + Audio |
| Mid | 200–16kHz | Core tonal and harmonic structure | Headphones/Monitors |
| High | 16–20 kHz | Sparkle, anticipation, sensory texture | Headphones |
| Ultrasonic (optional) | 20–40+ kHz | Hypersonic ambience | Full-range systems |
| Phase | Detected Signals | Induced Stimulation |
|---|---|---|
| Priming | ↑ Alpha, ↑ Theta | Soft textures, slow pulses, infrabass undulation |
| Engagement | ↓ Alpha, ↑ Theta/Beta | Dynamic rhythm, rising complexity, tactile pulses |
| Crescendo | Theta spikes, clench/blink | Sonic/tactile climax, wave bursts, body shock |
| Dissolution | Stabilization | Ambient diffusion, diminishing tactile, return to softness |